Talking Headways Podcast: Designing Computer-Generated, 3D Cities

During this Talking Headways podcast I spoke with Matthias Buehler of Vrbn  a discussion of the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future.


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Scatter Podcast: Episode 014 w/ Fehr & Peers